Mehmet Akif ERSOY
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Mehmet Akif ERSOY
In the InkCanvas.cs script, change the relevant part in the PaintUVDirect() function as follows: if (mainPaintConditions) { var mainPaintTextureBuffer = RenderTexture.GetTemporary(p.paintMainTexture.width, p.paintMainTexture.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); SetPaintMainData(brush, uv); Graphics.Blit(p.paintMainTexture, mainPaintTextureBuffer, paintMainMaterial);...