Oxdeception
Oxdeception
One of the big issues I have with Haxe is debugging, or rather the lack of at times. However with OpenFL we can port much of the current UI and...
@eldevigo Python would not be my preferred language for a project of this type, but I will be interested to see what does come of it. I would also like...
Sorry for the late reply on this. The apache-flex-sdk package in AUR only has the version 32.0 playerglobal.swc included, but the flex-config.xml defaults to 27.0 ([see comment on AUR](https://aur.archlinux.org/packages/apache-flex-sdk#comment-796680)). In...
What would the preferred naming convention for an interface be? We have both `ISerializable` and `TimeAwareInterface` currently. If we're following those conventions, I'm partial to to the `ISerializable` style. Though...
There is a `GameInput` class available in AIR for gamepad input, but AFAIK it's rather buggy. I'm not sure gamepads can be detected otherwise, and moving entirely to AIR raises...
@jfmherokiller TextFields default scroll with pgup and pgdown. It's not smooth, but it's functional.
AIR has at least stated plans to support this tag in AIR 51 with domain whitelists for security: https://github.com/airsdk/Adobe-Runtime-Support/issues/1242 Could there be a similar solution, or would this be a...
The SQLCA that is included implicitly by using an `EXEC SQL INCLUDE SQLCA END-EXEC` is different than the one provided by STDSQL(YES), which uses SQLCADE instead of SQLCODE, and SQLSTAT...