Owlblocks
Owlblocks
Alright, I've looked into fixing this, and through use of the Visual Studio debugger, I've come to some interesting conclusions. Firstly, while 00 shot appears to properly use 9 projectiles,...
Okay, I think I've narrowed down (one of) the problem(s). ``` if( proj.count > 1 && rl_dist( pos(), shot.end_point ) == 1 ) { // Point-blank shots don't act like...
Yes, I believe there are actually two problems. Firstly, there's the fact that it doesn't properly recognize (in ranged.cpp) when it's hitting point blank. The problem isn't the multishot changing...
The birdshot-only-having-20-shots problem is also something I've noticed, but I don't think it's directly relevant. You're right, though, we should address it somewhere. As for persistent map damage, I don't...
Nice, using shot.proj.count was a very neat way of doing it that I wouldn't have thought of.