Owlblocks

Results 5 comments of Owlblocks

Alright, I've looked into fixing this, and through use of the Visual Studio debugger, I've come to some interesting conclusions. Firstly, while 00 shot appears to properly use 9 projectiles,...

Okay, I think I've narrowed down (one of) the problem(s). ``` if( proj.count > 1 && rl_dist( pos(), shot.end_point ) == 1 ) { // Point-blank shots don't act like...

Yes, I believe there are actually two problems. Firstly, there's the fact that it doesn't properly recognize (in ranged.cpp) when it's hitting point blank. The problem isn't the multishot changing...

The birdshot-only-having-20-shots problem is also something I've noticed, but I don't think it's directly relevant. You're right, though, we should address it somewhere. As for persistent map damage, I don't...

Nice, using shot.proj.count was a very neat way of doing it that I wouldn't have thought of.