Osspial

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The solution I've come up with is to let the rendering engine figure out the minimum size based on sprite size, and let the widget know about its conclusions. However,...

I wouldn't require a specific format, but ROM *does* seem like the best solution for downstream users. One of the great things about Serde is that you can just implement...

The best solution is probably to move `WidgetContainer` and its derive macro into `derin_core` and have the `Parent` trait expose that instead of all its current methods. That also aligns...

If we're going to change the API for this, I feel like cgmath should still have functions to convert to OpenGL's default coordinate space. Honestly, I'd rather scrap the `from`/`into`...

I don't see any real reason not do to this. That being said, I don't see us ever changing the representation of `Deg` or `Rad` away from the current one,...

I don't think that's necessary. Generally you should only have a non-generic method call if it performs some functionality that a straight field access doesn't, which isn't true here -...

You should be able to accomplish this with `{vector/point}.map(|n| n.abs())`.

One potential option would be to make matrices generic over `InnerSpace`, so that the number in the `Matrix` type's name represents the number of rows and the number of columns...

This PR should be ready for review.

~~I've marked this as a draft since it still needs the class IDs.~~ they were there, just not where I was initially looking