Oliver Hamlet
Oliver Hamlet
The testing plugins are already available [here](https://github.com/Ortham/testing-plugins), and I don't want to add them to this repository because they're used by a few different repositories.
Have you considered using xEdit, e.g. via Mator's [xedit-lib](https://github.com/matortheeternal/xedit-lib)? I think its TES3 support lags behind the other games, but it's the elephant in the room when it comes to...
Ah, if you're already in Rust then preferring a language-native approach makes sense. Your implementation ideas make sense to me, though I'd like to make it clear that esplugin currently...
I don't know if there will be any new files to add to the CCC file, though it seems possible given the recent update that I wouldn't be surprised if...
That would match what LOOT and MO2 write (though MO2 is missing `SFBGS004.esm`).
> Thanks @Ortham - currently Bash does not write a CCC file for any game if there is not one present - does LOOT write out a CCC file only...
> What is the FormID prefix? It's whatever the previous plugin's index is +1, it's not a fixed index. Blueprint plugins can be light/medium flagged though, and so will be...
FYI, Starfield changed stuff again, the official plugins (aside from `BlueprintShips-Starfield.esm`) now have hardcoded positions. I've just released a LOOT update to reflect the changes (and including blueprint plugin support),...
@LordNyriox I considered it, and may do so in the future, but the handling of blueprint masters by the game is awkward and writing the to the CCC file is...
> presumably in the order it finds them in Plugins.txt the first time? Yes > Would that mean that the game reads the order from the save maybe? AFAICT if...