DynamicSurroundings
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Dynamic Surroundings mod for Minecraft 1.10.x+
**Mod Version:** 1.16.4-4.0.4.2 **Forge Version:** 36.1.0 **Link to client & crash log:** https://gist.github.com/Efimero/a089e56715cd78daae168aaa93e90627 **Description:** Walking through the Twilight Dimension causes the server to crash (not the client) with a script...
**Mod Version:** 1.16.4-4.0.4.2 **Forge Version:** 36.1.16 **Description:** I've got my music volume set to "off" but for some reason certain locations have music playing anyway. It just happened in a...
In cold biomes we can see our breath that`s okay, but when im inside my house it does not belong there.
DynamicSurroundings-1.16.4-4.0.4.3 forge-1.16.5-36.1.0 (no crash) As the title says, with DS installed none of the mob specific "step" sounds play. So, skeletons don't sound like clinking bones when they walk, and...
**Mod Version:** 1.16.4.0.4.2 I stumbled across it on the wiki and wondered if it is still implemented? I have been looking for something like this for ages Sorry if I'm...
**Mod Version:** Dynamic Surroundings 1.16.4-4.0.4.2 **Description:** When it is raining it makes a noise of rain in the desert, even if it is not raining in the desert. This gets...
**Mod Version:** DynamicSurroundings-1.16.4-4.0.3.12 **Forge Version:** 36.0.40 **Link to client log:** https://pastebin.com/ZGgwa39m **Link to MultiMC log:** https://paste.ee/p/3iSBH **Link to MultiMC Settings:** https://i.imgur.com/KzFp0Lk.png **Description:** There's a significant FPS drop and frequent stuttering...
Mod Version: 3.6.2.1 Forge Version: 14.21.1.2443 So ive just installed this mod and for some reason the walking animations wont load in so is there anyway you could fix this?
1.16.4 35.1.37 So, uh... I wanna disable the dynamic surroundings footstep overrides for, like, pretty much every block in a certain mod. However, I have no idea how to do...
1.16.4 - 4.0.4.1 Forge Version: 35.1.37 So, I've been experimenting with using Dynamic Surroundings to add custom music and fog to the world for my modpack. I've replicated the required...