Patrik Buhring
Patrik Buhring
Hi! I was just reading [this](https://fsharpforfunandprofit.com/posts/fvsc-sum-of-squares/) page, and near the bottom the following is said: > F# has an interactive window where you can test the code immediately and play...
Currently it is difficult to interact with the JNI and NDK through rust. This issue is asking for: - A way to insert code called on the main thread at...
A few commits were published about 17 days ago from the day of posting this issue, [one of which is this one](https://github.com/tomaka/android-rs-glue/commit/74fcb518782991893fdeb15cc1dc24acf0e5c830), they work on adding rust 2018 support to...
I originally opened an issue on this in PistonDevelopers/glutin_window#178, but I feel like it would also be appropriate to post here, given that the error occurs while using a `glutin_window`...
### Motivation In the `GpuDeviceDescriptor` generated struct in `web_sys`, we don't get access to the `required_limits` api since it has a WebIDL type of [`record requiredLimits;`](https://hg.mozilla.org/mozilla-central/file/tip/dom/webidl/WebGPU.webidl#l124). The relevant piece of...
This is following a discussion we had [here](https://discord.com/channels/676678179678715904/676685797524766720/1140517228467474482) on discord. A brief summary of my usecase and the issues I ran up against: - My "skinning-style routine" is projecting points...
Quoting from https://crbug.com/dawn/2025: Notice that the following yields `false`: ```js let adapter = await navigator.gpu.requestAdapter(); let requiredLimits = adapter.limits; let device = await adapter.requestDevice({ requiredLimits }); device.limits.maxBufferSize == requiredLimits.maxBufferSize ```...
Hi there, I have been using [`opengles_graphics`](https://github.com/Drakulix/opengles_graphics) as of late, and have noticed that it is rather old (2 years ago was the last commit), and so I was wondering...
If I run the following code when running on android using `cargo apk`: ``` let window: GlutinWindow = WindowSettings::new( "rust app", (200.0, 200.0) ) .fullscreen(true) .graphics_api(OpenGL::V2_1) .build() .unwrap(); ``` Logcat...
Instead of bumping major version every time that `glam` updates, we should rewrite the public api to use `mint`.