OperativeA115
OperativeA115
Hey *Kemo* hope these little finds will help you and your code. Very nice job on it :) 1. Follow the C++ style guidelines. This will make the code more...
One last comment Kemo here it is hope this helps!! Consider using a random number generator from the C++ standard library to generate the Handle for a new `FGameplayAbilitySpec`, instead...
The __UFunctionHooks::toHook__ and __UFunctionHooks::toCall__ vectors should be made private, since they are implementation details of the __UFunctionHooks__ namespace and should not be accessed directly by external code. Just a heads...