OpenRift

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Some graphics and compatibility presets would also be nice to have as well. For example, having an uncapped framerate only when playing in the Vulkan renderer.

> It uses the original master server. But it uses a different protocol number (because the network protocol is incompatible, AFAIK) and thus only shows game servers that also run...

This is very interesting, as I recall my friends having issues when playing Hexen multiplayer in DOSBox with more than 2 players. I wonder if this variation has anything to...

> I really hope that if this is implemented that there be a user toggle to turn some of these off. Personally, knowing how DMX works from a basic level,...

> Are you sure it's not a hardware issue? I was experiencing something similar with my SC-55mkII on Crispy until I performed Initialization for GM on it. I am, because...

Just curious, what kind of effect would this have on network performance? Would it be anything noticeable or is it more of just an attempt at future-proofing?

> I'm confused as to what you're referring to. While it's true that you have to specify WADs manually, the other options are set automatically from the server. Are you...

> Ohhh, I understand now. No, you're completely right. The current setup tool works perfectly if you never use a dedicated server, but if you're the first person to join...

> In exodos we had to use Daum, set cycles to 30000, machine=svga_s3, run games config.exe and select 1024x768 VESA Linear Single Page. You can also copy this game cfg...

> I'd love to, but I'm actually not decided on what the best idea to support these resources is. Most other ports don't have to care about multiplayer compatibility, and...