raclassic
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RA Classic mod for OpenRA
TODO List
These are high-level, and even if checked off it's probably not 100%. Can be broken up if work's done in smaller chunks, and stuff's definitely missing. Use `ref/rules.ini` as a...
The icon for building a Tanya re-enables when Tanya has been built and has entered a Helicopter (a second Tanya cannot be built). Steps to reproduce: Build a Chinook Helicopter...
Does this change the OpenRA ore behavior to that of Red Alert/C&C? in OpenRA mines produce more ore. if an ore stack is too large it bleeds out onto neighboring...
Found on map africa, not sure if other cliffs have this problem as well or not. 
Error message: Sprite order-icons/debug was not found.
In the original game a small fire was spawned after the infantry electro deaths. Looking at youtube it appears to be fire2, then fire3. Additionally, the death animations should include...
If the lores.mix infantry variants are to be enabled at some point: [lores(r).zip](https://github.com/OpenRA/raclassic/files/2682846/lores.r.zip) Civilians c2,c4,c5,c6,c7,c8,c9,c10: -recolored using "https://gist.github.com/MustaphaTR/078ad1cfcae38726619e38cc773f7761". -recolored the death sequence blood to match the default c1/c2. Chan &...
Top left spawn has 2, other spawns all have 0. Wondering if it was missing on the original, or if it was an import error.
The Aftermath expansion introduced a SlowBuild feature that capped the additional production facility speed benefits to just 3 (two additional) structures. 100%, 150%, 175%. I'm not sure we can currently...