raclassic
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electro fires & death tick delays
In the original game a small fire was spawned after the infantry electro deaths. Looking at youtube it appears to be fire2, then fire3.
Additionally, the death animations should include a tick delay of 80, as they currently all play much too fast.
die6: die6
Combine:
electro:
Length: 13
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
fire2:
Length: 14
fire3:
Length: 14
Length: 41
Tick: 80
ZOffset: -511