ra2
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A Red Alert 2 mod for the OpenRA game engine
I played a campaign today with three AI. The game didn't end when I supposedly had destroyed all visible structures. I accidentally killed a hidden structure on the northwest side...
See https://github.com/OpenRA/OpenRA/pull/7968
This is a tasklist/tracking issue for Chrono Legionairre implementation. Mostly for me, I guess but also better to be written, because it'll require some rewirings within the mod to make...
An IFV transporting an engineer when set to aggressive stances should seek out and repair allied vehicles, similar to the mechanic in RA. Currently it ignores allies and attempts to...
In the original RA2, the Allied pillbox had a muzzle flash sprite pointing in the direction of the target when firing, as seen here: https://www.youtube.com/watch?v=zTNPsHLqxPI&t=7m55s
In the original RA2, vehicle and air units have sound effects that play while they are moving. This is particularly important for Kirovs and Nighthawk transports to alert players to...
Original RA2:  OpenRA (ra2 mod):  "Prism Towers fire a concentrated beam of light at any approaching enemy ground units. If Prism Towers are placed close enough together, they...
The soviet sentry gun is being drawn incorrectly, the turret head is drawn underneath the other sprite element.  The following also have issue at some rotation angle. The flak...
I don't know _exactly_ what I was doing when it crashed, but I was definitely pressing some combination of `A`, `Shift`, `Ctrl` and `Caps Lock` along with clicking when it...
Hi. Is there a tool which can read original commercial ra2 game missions and convert them to Openra/ra2 maps and computer AI needed data? Are there legal issues for that...