OpenRA
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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
is old bad feature, when disconnected player dont clear his buildings and units. pls fix it
#21692 had some edge cases where it failed, hopefully this fixes them. List of issues with the old code:  I tried to go with a more rudimentary "read all...
Add more UtilityCommands for documentation extraction. Depends on #21696.
`./OpenRA-Tiberian-Dawn-x86_64.AppImage` Platform is Linux (X64) Engine version is release-20250330 Runtime: .NET CLR 6.0.36 X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed...
4 fixes - Segements are no longer rectangular, rather new segments now attach to the old (you can finally use fat contrails) - Segments are now evently spaced. The first...
Some people play with friends in a group. They'd be interested to maintain some statistics on the game end state - of only the games one or more of them...
Reported on discord Reproduction: - Have 1 carryall and 2 damaged units - Call the units to repair - After repairing have the units drive away from the service depot...
Be able to sort maps by last played time. Have a third tab with map that only shows favorite/bookmarked maps. Once a game ends players can bookmark a played map...
ComputeUID streams map.yaml twice, then when loading data we stream a 3rd time ComputeUID has other perf issues as well #20862