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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

Results 582 OpenRA issues
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is old bad feature, when disconnected player dont clear his buildings and units. pls fix it

Idea/Wishlist

#21692 had some edge cases where it failed, hopefully this fixes them. List of issues with the old code: ![image](https://github.com/user-attachments/assets/9f7cfd93-a696-4ee4-9087-f00f681dddb7) I tried to go with a more rudimentary "read all...

PR: Changes requested
PR: Is Dependency

Add more UtilityCommands for documentation extraction. Depends on #21696.

PR: Has dependencies

`./OpenRA-Tiberian-Dawn-x86_64.AppImage` Platform is Linux (X64) Engine version is release-20250330 Runtime: .NET CLR 6.0.36 X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed...

Bug

Can be as high as 65MB on RA shellmap

Performance

4 fixes - Segements are no longer rectangular, rather new segments now attach to the old (you can finally use fat contrails) - Segments are now evently spaced. The first...

PR: Unaddressed comment(s)

Some people play with friends in a group. They'd be interested to maintain some statistics on the game end state - of only the games one or more of them...

Idea/Wishlist

Reported on discord Reproduction: - Have 1 carryall and 2 damaged units - Call the units to repair - After repairing have the units drive away from the service depot...

Be able to sort maps by last played time. Have a third tab with map that only shows favorite/bookmarked maps. Once a game ends players can bookmark a played map...

Idea/Wishlist
UI

ComputeUID streams map.yaml twice, then when loading data we stream a 3rd time ComputeUID has other perf issues as well #20862

Performance