OpenHogwarts

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Really?? Do you already got some HP models ready??? Can you share screenshots?? Are they game ready or high poly?? :000 On the translation side, i made a tutorial here:...

Oh, cool! ¿Which model format are they? fbx? ¿Do you also got monsters? With does students and monsters we could pupulate the castle & the forest :o

I don't see mdl as unity supported format (https://docs.unity3d.com/Manual/3D-formats.html) so yes, it will need some conversion. The map was made by @Vancete i'm not sure if he will keep doing...

@adamcyf did you succeed converting the models?

You can find all models splitted at: https://github.com/OpenHogwarts/models So just copy those folders/files :O

https://github.com/tetreum/ghosts-of-hogwarts

Hi Sam! The game should already be available in English :S (https://github.com/OpenHogwarts/hogwarts/blob/master/Assets/Resources/i18n/English.json) ¿Do you see it in Spanish? If yes, could you debug it? Here is the manager class: https://github.com/OpenHogwarts/hogwarts/blob/master/Assets/Plugins/LanguageManager.cs...

That's strange, are you trying the game from the build or in unity? Mixamo got purchased by Adobe, now barely works (tried, ignores uploaded models :() Well, there is no...

It should be ok, as i don't know how much you know about Unity, let me ask for the basics: ![https://i.imgur.com/geRMYgR.png](https://i.imgur.com/geRMYgR.png) 1. Maybe you're checking "Scene" tab which may have...

I don't think so :S I can do teamviewer to try to find what the heck is happening if you want.