factorio-server-manager
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A tool to help manage Factorio multiplayer servers including mods and save games.
I'm running OFSM as a systemd unit and would like to use systemd's socket activation feature to manage starting the server. When the current binary is run in this context...
While using your very useful server manager, it always bothered me that you can't see the real date/time in the log file. Today I realized, that this has nothing to...
Bumps [node-sass](https://github.com/sass/node-sass) from 6.0.1 to 7.0.0. Release notes Sourced from node-sass's releases. v7.0.0 Breaking changes Drop support for Node 15 (@nschonni) Set rejectUnauthorized to true by default (@scott-ut, #3149) Features...
Currently the websocket connection is always made with `ws://`. When using a ssl certificate, we should use `wss://` to connect to the websocket.
Hi With regards to #3 - That would be great! I run now severeal instances of FSM - one for each factorio instance to "manage" them I suggest that FSM...
Need option for create new game (save) from selected scenario (config scenario options?).
Currently the 'Create Save File' function only uses the default settings. It would be nice if the command used the `--map-gen-settings map-gen-settings.json` flags when creating a new map.
This is a feature request to (preferably) add a new tab containing: - online and offline players list and counter - buttons for kick/ban/mute players - whitelist and banlist management...
Issue that when downloading a mod which has required dependancies, they are not also pulled down with the mod so thus don't load, Mod example is LTN which requires Flib
I run this software on home "cloud" with an existing user database. It would be nice if OFSM could integrate directly to that. Additionally if it could support things like...