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Opensource rebuild of the XCOM Apocalypse Engine that requires the original files to run.

Results 262 OpenApoc issues
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**Describe the bug** Vehicles with available ammo in the stores and at a base with free "Repair Facility" capacity do not replenish ammunition automatically after a fight Evidence of this...

!BUG! MEDIUM PRIORITY
Verified / Replicated
Cityscape
Vehicle Equipment

Stunned units that are stood on can wake up, but remain stuck (sometimes causing mission ending to not occur as the user believes everything is unconscious) In OG, stunned units...

Enhancement
Help Wanted
Code Query
UnitAI / Behaviour
!BUG! MEDIUM PRIORITY
Verified / Replicated
Pathfinding
Battlescape

Linting pushes/merges is less interesting than PRs

Hello. Sorry for my english. Using translator. The game crashes with this message: ![2](https://user-images.githubusercontent.com/87769223/137281488-08725442-a86f-4e33-9810-d39e7ab6edda.png) ![3](https://user-images.githubusercontent.com/87769223/137281491-fd64d276-6215-47d7-91a7-0e47a9186a6f.png) ![4](https://user-images.githubusercontent.com/87769223/137281496-5b7d8fbe-9ac8-473b-807c-b6626f00bb74.png) ![1](https://user-images.githubusercontent.com/87769223/137281499-a651e91e-2b0b-413c-93e5-7377cb18d579.png) The game crashes after a while. I cannot understand at what moment. At...

Duplicate
!BUG! HIGH PRIORITY
Verified / Replicated
Cityscape
Agent ID Error

**Describe the bug** There appears to be an issue restocking the marketplace with items each week - it does not happen - it is most noticeable when playing with mods...

!BUG! HIGH PRIORITY
Verified / Replicated
Cityscape
Organisations
Vehicle Equipment
Agent Equipment
Marketplace / Economy

**Describe the bug** Agents are already commanded to move to an apartment and wait for a alien alert (load the game and ultra fast time) When the alert appears I...

Cityscape
Battlescape

1. - [ ] Update GitHub and Appveyor to properly label builds with a recognisable version structure that can be used by none-tech savvy users for bug reporting once we...

Enhancement
Help Wanted
Not Yet Implemented
WIP
Feature Request
Code Query
UnitAI / Behaviour
Verified / Replicated
Pathfinding
Roadmap

**Describe the bug** On a recent stream it became clear that proximity mines such as the MarSec Proximity Mine and Alien Boomeroid use ambiguous terminology when priming them for the...

Enhancement
Not Yet Implemented
Feature Request
Verified / Replicated
Quality of Life (QoL)
Graphical User Interface (UI/GUI)
Battlescape
Agent Equipment

Suddenly on END TURN button click rises this error message: ![Screenshot from 2019-10-20 17-55-23](https://user-images.githubusercontent.com/37053399/67161623-03a67d80-f365-11e9-8419-5aba1ed658e3.png) gdb logs: [gdb.txt](https://github.com/OpenApoc/OpenApoc/files/3747984/gdb.txt) game logs (150 MB): [log.txt.zip](https://github.com/OpenApoc/OpenApoc/files/3747987/log.txt.zip) See #1007 and #1057

!BUG! HIGH PRIORITY
UnitAI / Behaviour
Verified / Replicated
Pathfinding
Battlescape

May be similar to #283 . When loading the save, if the quad speed game time is allowed to run, Transtellar Vehicle 9 will get stuck trying to exit the...

Code Query
!BUG! MEDIUM PRIORITY
Pathfinding
Cityscape
Stuck Vehicle Bug