OpenApoc
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Opensource rebuild of the XCOM Apocalypse Engine that requires the original files to run.
**Describe the bug** Vehicles with available ammo in the stores and at a base with free "Repair Facility" capacity do not replenish ammunition automatically after a fight Evidence of this...
Stunned units that are stood on can wake up, but remain stuck (sometimes causing mission ending to not occur as the user believes everything is unconscious) In OG, stunned units...
Linting pushes/merges is less interesting than PRs
Hello. Sorry for my english. Using translator. The game crashes with this message:     The game crashes after a while. I cannot understand at what moment. At...
**Describe the bug** There appears to be an issue restocking the marketplace with items each week - it does not happen - it is most noticeable when playing with mods...
**Describe the bug** Agents are already commanded to move to an apartment and wait for a alien alert (load the game and ultra fast time) When the alert appears I...
1. - [ ] Update GitHub and Appveyor to properly label builds with a recognisable version structure that can be used by none-tech savvy users for bug reporting once we...
**Describe the bug** On a recent stream it became clear that proximity mines such as the MarSec Proximity Mine and Alien Boomeroid use ambiguous terminology when priming them for the...
Suddenly on END TURN button click rises this error message:  gdb logs: [gdb.txt](https://github.com/OpenApoc/OpenApoc/files/3747984/gdb.txt) game logs (150 MB): [log.txt.zip](https://github.com/OpenApoc/OpenApoc/files/3747987/log.txt.zip) See #1007 and #1057
May be similar to #283 . When loading the save, if the quad speed game time is allowed to run, Transtellar Vehicle 9 will get stuck trying to exit the...