Edgar-Unity
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Unity Procedural Level Generator
**Edgar Version:** 2.0.0 **Unity Version:** 2021.1.7f1 When trying to export map description by clicking the editor button on the Dungeon Generator (Grid2D) component it returns the following error: ``` JsonSerializationException:...
Hi, I would like to ask whether it is possible to manipulate the data for the level graph just before generating the dungeon. My specific case: I want to be...
It seems like it may not work after the changes for the Pseudo3D prototype. Also this: ![image](https://user-images.githubusercontent.com/2265359/103084224-ca0f7900-45de-11eb-8827-dd9f54c2c7d1.png)
If we have many room templates, a non-trivial amount of time can be spent to compute the configuration spaces. For example, in the Enter the Gungeon example, it takes more...
The online API documentation is currently not very readable. We should make changes that are similar to the UnityFX theme (https://code-beans.github.io/UnityFX/api/Assets.Src.PlayerMovement.html)
It is currently not clear how are tilemaps from individual room templates merged to form the shared tilemaps. One possible approach is to merge tilemap layers based on their order...
The current architecture is based on a pipeline that was introduced in an early version of the plugin. Several things should be considered: - Do we really need the whole...
It seems that if colliders are enabled on shared tilemaps when we copy individual room templates, Unity tries to incrementally rebuild them to update their shape. When working with bigger...
Updated .Net ProceduralLevelGenerator libraries. Corrected namespace references from Unity scripts to the .Net interfaces within the .Net libraries.
Pretty much as the title describes here, it looks to me as if the Fog of War is not affected whatsoever by lighting. I tried taking a peek at the...