Edgar-Unity
Edgar-Unity copied to clipboard
Fog Of War - Not affected by global lighting
Pretty much as the title describes here, it looks to me as if the Fog of War is not affected whatsoever by lighting. I tried taking a peek at the code/shader, but don't know nearly enough to get to a fix there.
As seen in the image (With a super exagerated example) - the fog is stuck to the initial camera color and does not react to the global lighting. I'd love to know if this is supported/planned to be supported or simply not possible for performance reasons 🤷. Would be a nice to have, but not a hill I'll die on.