5d-diplomacy-with-multiverse-time-travel
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5D Diplomacy With Multiverse Time Travel
It is possible for multiple users to join as one country. This can cause race conditions as seen in the following game input: https://pastebin.com/9TZqtdXh (thanks to penteract for the script:...
Use WebSockets to fetch the game state instead of actively polling for changes. The server sends an update to all listeners whenever adjudication is finished. Benefits: - Reduced network traffic...
Resolves #33 Looks like this    The approach I took to detecting dark mode (use OS preference) means there is no toggle within the app, but that should...
Was just watching your video with the diplostrats guys and you mention early on that Vale and friends make a lot of invalid moves before figuring out the "one up,...
Perhaps there could be player names instead of country names if supplied
Valefisk's video shows that the processing step becomes increasingly slow with more turns. Is it the turn resolution logic? Is it effectively equivalent to processing a really large Diplomacy map?
Quick and dirty background worker and response compression to improve end-of-turn performance by hiding it under the rug for the moment. Basically per quick analysis: 1. last player submits orders...
Observed especially during the chaos play test, when it took minutes to enter each order by the end of the game. After investigating, I found that clicking a region causes...
No more flashbangs.
In case there are future refactors of the adjudicator, we ideally need MDATC tests covering the following scenarios: * Retreats to different coasts of the same region (bd3e36e469d40ba2e73363d436d4264ae5358b8e). * Disbands...