OliverXH

Results 11 comments of OliverXH

It's not difficult to apply mesh collision shape to imported model, but it seems like two mesh collision shape can't collide with each other https://github.com/kripken/ammo.js/issues/339

The repo has stopped maintenance. You can go to its maintenance version: https://github.com/pmndrs/cannon-es

@stockHuman Thank you very much for your answer. I don't know if it's my fault, but I still have a lot of problems in the process of creating using this...

@stockHuman Is the effect of ConvexPolyhergon in Cannonjs the same as that of Mesh Collider in Unity when convex is checked? if so, can Cannonjs achieve the effect of Mesh...

@stockHuman Is there any way it can make a shape, like Mesh Collider in Unity? I built a model of an overpass in blender, for which my model needs a...

@dirkk0 I'm sorry. I don't know what you mean.

@dirkk0 I'm glad you answered, and I'm interested, too, but I'm not talking about the pathfinding algorithm at the moment. I'm looking for a way to create a collision body...

After searching in many ways, I found it a bit impractical to do so. It still requires visualization to create collision bodies for such complex models, but the video I...

Forgive me, I still don't understand exactly how this works. Did he redefine the export file or did he add other data to the file? Have you made any progress...

@dirkk0 Thanks a lot. I'm trying to add some features to threejs' editor, I want to add collision bodies through visual operations.