OliverXH
OliverXH
It's not difficult to apply mesh collision shape to imported model, but it seems like two mesh collision shape can't collide with each other https://github.com/kripken/ammo.js/issues/339
The repo has stopped maintenance. You can go to its maintenance version: https://github.com/pmndrs/cannon-es
@stockHuman Thank you very much for your answer. I don't know if it's my fault, but I still have a lot of problems in the process of creating using this...
@stockHuman Is the effect of ConvexPolyhergon in Cannonjs the same as that of Mesh Collider in Unity when convex is checked? if so, can Cannonjs achieve the effect of Mesh...
@stockHuman Is there any way it can make a shape, like Mesh Collider in Unity? I built a model of an overpass in blender, for which my model needs a...
@dirkk0 I'm sorry. I don't know what you mean.
@dirkk0 I'm glad you answered, and I'm interested, too, but I'm not talking about the pathfinding algorithm at the moment. I'm looking for a way to create a collision body...
After searching in many ways, I found it a bit impractical to do so. It still requires visualization to create collision bodies for such complex models, but the video I...
Forgive me, I still don't understand exactly how this works. Did he redefine the export file or did he add other data to the file? Have you made any progress...
@dirkk0 Thanks a lot. I'm trying to add some features to threejs' editor, I want to add collision bodies through visual operations.