Olganix

Results 31 comments of Olganix

normally it's store all Malt (witch could be rename as "Node"), because with color tag , I have all colored (except the case of SEction44 with 2x more datas on...

Thank a lot !!!! My goal is to have a complet FBX file, to have animations and materials/shader on meshes in 3dsmax and Unity. Thinking about doing a personal mini...

Ok I have a debug version of XenoViewer. I still have to change configuration of others projets (I have only config LibXenoverse and the viewer). Do you want the changes...

Hi DarioSamo. I have allready look codes of projects to know how it's work. I realize that there is all stuff in XenoViewer : Skeleton, meshes, material, animations. So User...

Ok with debug version of lib/dll of QT 5.4.1 all work. I will try to put that on Git.

There is something strange on Git. I have all file modified. a lot have : "The text is identical, but the files do not match! The following differences were found...

Ok after revert all file with "NewLines". Commit was good, but Push give me this error : "git did not exit cleanly (exit code 128) "

I thinked when you make a clone, you also make a fork, but it's doesn't. So my problem is I couldn't push on "master" : "git.exe push -v --progress "origin"...

"The materials in this game are VERY non-standard. They only look right in the previewer because I'm using the game's pixel and vertex shaders" Yes I see it. "I don't...

Ok I think it's good this time.