OlegAckbar

Results 6 comments of OlegAckbar

> Yuzu needs some features that are only available on gcc-11. We need to update the building guide Ok, I just tried to compile with gcc-11 and run into this:...

Red icon and sluggish movement are caused by high refresh rate, limiting in-game fps to 60 fixes the issue. I can't reproduce bug with red floor ![изображение](https://github.com/libsdl-org/sdl12-compat/assets/9915567/c464db36-ec4a-4932-91a0-55d3e1e57742)

@icculus locking framerate to 60 wouldn't be necessary since game can run without issues even at 165 fps. I think best case would be to determine critical framerate for this...

> try to experiment with `vid_xpos` and `vid_ypos` from command line, it might be related to problem reported in https://github.com/ec-/Quake3e/pull/210 `+vid_xpos 1920 +vid_ypos 0` did the trick, thanks!