OlegAckbar
OlegAckbar
> Yuzu needs some features that are only available on gcc-11. We need to update the building guide Ok, I just tried to compile with gcc-11 and run into this:...
Red icon and sluggish movement are caused by high refresh rate, limiting in-game fps to 60 fixes the issue. I can't reproduce bug with red floor 
@icculus locking framerate to 60 wouldn't be necessary since game can run without issues even at 165 fps. I think best case would be to determine critical framerate for this...
> try to experiment with `vid_xpos` and `vid_ypos` from command line, it might be related to problem reported in https://github.com/ec-/Quake3e/pull/210 `+vid_xpos 1920 +vid_ypos 0` did the trick, thanks!
Have the same issue.
This I love this font but lack of Cyrillic is disappointing.
Yet it possible to save playlists with positions inside CUE sheet. Here's how AIMP doing this: [Default.m3u8.txt](https://github.com/strawberrymusicplayer/strawberry/files/11241770/Default.m3u8.txt)
I found info about how to calibrate libinput touchscreen but couldn't do it: `weston-calibrator` produces either zeros or some insane calibration matrix values sometimes with `inf`. https://wiki.archlinux.org/title/Calibrating_Touchscreen#Do_it_automatically_via_a_udev_rule https://wayland.freedesktop.org/libinput/doc/latest/device-configuration-via-udev.html#static-device-configuration-via-udev Right now...
I can confirm it on Plasma Wayland