Okxa

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Seems to get stuck at the facepunch logo. With proton experimental. Log has atleast these sort of things: ``` 12590.693:0128:01f8:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0xdb9afd8c,4,(nil)) 12592.217:0128:02e8:err:ntdll:RtlpWaitForCriticalSection section 0000000104630618 "?" wait timed out in thread...

Well, some are about usability/performance. (such as 2D/3D view performance) But also, gmods hammer has higher limits on some stuff. Though only one that I can confirm is model with...

I agree, this is essential in some workflows. I have a shell script opening the latest screen capture in this editor for quick cuts. So far this has been the...

I'll just add that on some browsers even copying the link adress might not copy it all. However if you inspect the button element, the link elements' `href` parameter seems...

I'll note this here, as seems related; Aside from the prefix issue, there are some other hardcoded behaviours that get in the way if you try to do something different...

> Is this asking for a feature to move the hard coded behaviours to the end and then have a enum/bool to switch them? > > I want to find...

Using 3D, and I am not sure if this is correct, but it seems that it mostly works when scaling uniformly (the RigidBody:ies are instanced with MeshInstance and CollisionShape as...

> #50637 may allow for using non-uniformly scaled PhysicsBodies, but right now, only uniform scaling is supported. I see, atleast uniform scaling is working. If it is truly supported (uniformly),...

One update on this issue; it seems that on godot 3.4.2-stable the uniform scaling (like I [posted on this thread earlier](https://github.com/godotengine/godot/issues/5734#issuecomment-886899987)) works when using bullet, but not on godot physics....

>Just in general when using the VAAPI backends we are really just left up to the implementation which ... "works" but doesn't provide many options Yeah shame about it. The...