Ohmnivore

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As per https://themes.ghost.org/docs/navigation

It happens in my game as well. I'll post a screenshot soon. I'm using Windows 7 64-bit, and compiling the game to Windows. I have two versions, a server and...

![screen](https://cloud.githubusercontent.com/assets/3769354/3029216/e5540b54-e032-11e3-9ee3-e39c65a56fc8.png) Actually I just realized that it happens in both the client and server versions, but it's less apparent in the server version. In the client version it happens from...

Okay, adding a spacing of 2px and the smearing they talk about in the link solved the issue.

For those wondering how to reposition tilemaps: http://registry.gimp.org/node/24816

Whoa calm down, this is an open-source project where people contribute their time and efforts for free. If there's a bug it should be reported and then fixed by whoever...

Hey guys, just made a first version: https://gist.github.com/Ohmnivore/41eaca877d202b875b65 To my understanding FlxSprite also accepts a TextureRegion for loadGraphic, so this can be used to fix the issue for sprites and...

Okay, updated that gist to the new version. Now you can pass tile width and tile height. ex: map.loadMap(mapdata.arr, TestFeatures.artefactFix("assets/images/gridtiles2.png", 16, 16), 16, 16, 0, 0, 1, 1);

I'm satisfied with the gist, I don't think I'm going to add anything. I haven't spotted any issues with it yet, and seems to work fine. BTW I have a...