OhiraKyou
OhiraKyou
Still seeing this on v4.2.2.stable.official [15073afe3], despite [PR 85922](https://github.com/godotengine/godot/pull/85922) being included. ## Problematic setup I have a `.glb` file in the project whose mesh is automatically extracted, on reimport, to...
I suggest converting this PR to an implementation of a general-purpose `DELAYED_RGB_MULTIPLIER` built-in `vec3`, as described in [my comment on the associated proposal issue](https://github.com/godotengine/godot-proposals/issues/3431#issuecomment-1837227055). Most of the necessary code is...
First, `vec3 * float` multiplication is per-component anyway. So, it's just good form to expose each component's multiplier to the user by making the multiplier a `vec3` as well. That...
I would prefer it if all of the following were true: - All modes can select objects. - There is simply an additional mode for selection only. - There is...
> I don't understand what you mean by additional mode for selection only. I Just mean that the current "select" mode isn't actually a select mode; it's an all-in-one transform...
> These exist in Godot Whoa, that's awesome! Just enabled the shortcuts, and the only thing missing for me is typing in specific offset values after the axis lock shortcuts....
Confirmed that removing the "- 4" from the line does, indeed, fix it 👍