Lambdax

Results 9 comments of Lambdax

The bug is old by now. Ive seen this being reported in the old bug-report channel of beammp. The official servers where affected back then

What yet has to be discovered is if the game/launcher is sending the faulty packets alongside the actual or if its the server. I would guess its the server, because...

I assumed the same, that it might be a client thing. But to me it points to the server being the trouble maker. If someone would cap the traffic from...

Interesting theory, problem being why are there only double the amount of Positional packets and no other

I heared player complaining about other players rapidly teleporting and ive seen it myself. It seems to happen just very rarely aka in just certain circumstances that are completly unknown...

> I'm fairly certain this bug happens because two different clients somehow end up with the same local server ID and both end up sending data under the same ID,...

Can confirm. This was a bug in my bot months ago ![sdsdsd](https://user-images.githubusercontent.com/91626975/202698332-1b0d1a30-d73e-4db7-a9ec-42543ffd2c03.jpg)

Client modders can request the players table `MPVehicleGE.players` and itterate over it https://beammp.github.io/BeamMP/modules/MPVehicleGE.html#players ```lua for playerid, player in pairs(players) do local playername = player.name end ``` however a player can...

Im trying to think of a use for this. One that comes up my mind is the modders ability to spawn props, like barriers and props on his server for...