OdysseyGuy

Results 4 comments of OdysseyGuy

How did you managed the inputs when you were in QT framework?

In directinput we need HINSTANCE to initialize the device. Where did you get that from?

Which rendering API does PS4 uses? Unreal engine and UNITY supports the PS4. But which API did they use? You work in Sony right> therefore you must know this better...

I googled it but found that it does not support DirectX, then what does it support?