Shane Denhardt
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Shane Denhardt
Sorry I've read some more of your posts and I'm now seeing that you are working on an algorithm to combine acceleration with the yaw pitch and tilt data. How...
I would love to help you test it. I can absolutely check if any of the axis are tied to the head tracking in unity. The only problem is that...
Ok great! I'm sure if it works with steam vr then it will also work with unity. I will do plenty of testing as soon as your done. Good luck...