Odaimoko
Odaimoko
If You have a shell on you phone you can manage it. write a little manage script is acceptable for me.
Hi @slimshader . Is it possible to share some thoughts on porting to Unity? There are to many allocations in ReduxSimple's implmentation. While this is not a thing in WPF...
For a workaround, I use `#` to escape hashtags. Not elegant but working.
> In principle, I suppose it could be? It's really quite a mess, as it was one of my first Obsidian plugins and I originally wrote in JavaScript and it's...
Can you tell me after reboot the server, how to restart outline?
> outline will auto start after reboot the server. Thanks
Is this supported in any markdown grammar? At least Obsidian does not support it. Or is this feature stated in Quartz's documentation?
Do you use any plugin to achieve this? I paste your example to an empty vault, it renders as follows (Obsidian v1.6.3). If it's not a built-in markdown grammar, I...
> 你是不是再找这个功能?可以参考一下链接脚本:https://github.com/tuyoogame/YooAsset/tree/dev/Assets/YooAsset/Samples~/Extension%20Sample/Scripts/Editor/PackageComparator 有点不一样。这个链接里面的参考是,在打包完成后选择两个清单,比对他们的内容对吧,清单已经是 build 完成的结果了。 Addressables 有两个工具 (1)[Check for Content Update Restrictions tool](https://docs.unity3d.com/Packages/[email protected]/manual/content-update-build-create.html#check-for-content-update-restrictions-tool): 这个工具可以让老包里更改的东西导出一个新包,生成一个新的 Bundle 打包配置,这个 Bundle 里面只有“修改或者新增”的内容,然后发布的时候我们只需要发布这个新的 Bundle(以及新的清单)。 (2) `Update a Previous Build`作用是,选择上一次 build 的清单,生成新的清单和更新的 Bundle。 所以想问问这边有没有可以自动化产出一个“差量 Bundle”的功能。