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Tool for determining distortion parameters of arbitrary HMDs, and a corresponding set of shaders to correct that distortion.

Results 7 distortionizer issues
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Says 117 commits since latest release binary. Time for an update smart folks!

Currently in `vizard/ShaderTest.*` in GLSL versions: - https://github.com/OSVR/distortionizer/blob/master/vizard/ShaderTest.frag - https://github.com/OSVR/distortionizer/blob/master/vizard/ShaderTest.vert and the Unity ShaderLab/Cg/HLSL version: - https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/Shaders/OsvrDistortion.shader which is more widely used but seems to be basically derived from the...

For one display, these values seem to be inverted around 0.5. The original had 0.6 for left eye and 0.4 for right, but the inverse worked. Not sure if this...

bug

We need a .glsl file for the vertex and fragment shader for the Undistort_Shader class to read. We need to finish the parameters for the shader. We need to set...

enhancement

https://github.com/sensics/distortionizer/blob/master/shaders/undistort_shader.cpp#L94 I will refrain from passing judgement, recognizing that people are familiar with different things :smile: , just acknowledge that the code there can be made better or at least...

I think the only one using it was Russ - I've got a good CMake-based build system, tested with at least VS. (Haven't tried Qt creator) If this fits all...

Looks like `fprintf` is being used now. Since we already depend on Qt, we should check in there, I bet they have a json facility. If not, jsoncpp will do...

enhancement