OBS3SS1ON

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A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at TRANSFORMER/[email protected]/dev.architectury.platform.hooks.EventBusesHooks.lambda$whenAvailable$0(EventBusesHooks.java:34) ~[architectury-13.0.8-neoforge.jar%23637!/:?] {re:classloading} at java.base/java.util.Optional.orElseThrow(Optional.java:403)...

Description: Initializing game java.lang.IllegalStateException: Mod 'architectury' is not available! at TRANSFORMER/[email protected]/dev.architectury.platform.hooks.EventBusesHooks.lambda$whenAvailable$0(EventBusesHooks.java:34) ~[architectury-13.0.8-neoforge.jar%23707!/:?] {re:classloading} at java.base/java.util.Optional.orElseThrow(Optional.java:403) ~[?:?] {re:mixin} at TRANSFORMER/[email protected]/dev.architectury.platform.hooks.EventBusesHooks.whenAvailable(EventBusesHooks.java:34) ~[architectury-13.0.8-neoforge.jar%23707!/:?] {re:classloading} at TRANSFORMER/[email protected]/dev.architectury.networking.forge.NetworkManagerImpl$1.registerS2C(NetworkManagerImpl.java:70) ~[architectury-13.0.8-neoforge.jar%23707!/:?] {re:classloading} at TRANSFORMER/[email protected]/dev.architectury.impl.NetworkAggregator.registerS2CReceiver(NetworkAggregator.java:119) ~[architectury-13.0.8-neoforge.jar%23707!/:?] {re:classloading} at...