Teleqraph
Teleqraph
isn't it best to move it into creature_template_difficulty instead? _addon table should resemble as much as master's, and master's difficulties are handled in _scaling table which is non-existent in wotlk...
Shouldn't we just throw any paths into waypoint_data and refuse to use MoveSmoothPath from MotionMaster directly until smoothTransition gets implemented?
It is quite easy to fix DB-wise: you just take your own points and add an index to them and a pathId. Then you just use MovePath(pathId).
Swimming counts as none of those. We don't check water because it triggers anyway if you're ever: 1. On solid ground. 2. On solid water (during waterwalking). 3. In water...
Huh, I gotta test that, I'll come around when I get a valuable sniff.
Im closing this until I find more info.
Do we know if it's related to creature_movement_template at all?
Are you sure that creature_template_movement is correct? If you only set Flight to DisableGravity, the creature's movementpackets will be wrong when walking on ground.
Huh according to these guys, it's supposed to *walk*.
Any updates on the missing datas? 👀