Teleqraph

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isn't it best to move it into creature_template_difficulty instead? _addon table should resemble as much as master's, and master's difficulties are handled in _scaling table which is non-existent in wotlk...

Shouldn't we just throw any paths into waypoint_data and refuse to use MoveSmoothPath from MotionMaster directly until smoothTransition gets implemented?

It is quite easy to fix DB-wise: you just take your own points and add an index to them and a pathId. Then you just use MovePath(pathId).

Swimming counts as none of those. We don't check water because it triggers anyway if you're ever: 1. On solid ground. 2. On solid water (during waterwalking). 3. In water...

Huh, I gotta test that, I'll come around when I get a valuable sniff.

Do we know if it's related to creature_movement_template at all?

Are you sure that creature_template_movement is correct? If you only set Flight to DisableGravity, the creature's movementpackets will be wrong when walking on ground.

Huh according to these guys, it's supposed to *walk*.

Any updates on the missing datas? 👀