Number 3434

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Actually, I'm considering forking #32487 and adding pp adjustment.

> Please don't add pp changes in the same PR as the change itself Okay, understood. I'll open a separate PR for this later.

> does this work in replays? if so, it's better than mine was. @Empika1 We basically just happened to almost write the exact same code. My version does everything except...

> if it works properly when fast forwarding in replays and when viewing replays in a different framerate (eg. it doesn't cause any extra misses, or remove any real misses),...

I've just checked with a longer replay, I have the exact same miss-count as when I played it live and I can jump around and I always have the same...

Yeah, the point of this setting is for aim practice, since normal RX is way too lenient for this. Here's the [original discussion](https://github.com/ppy/osu/discussions/20086)

Just wanted to add that the current implementation only emulates physical inputs into the game, so it won't be able to hit notes the user wouldn't be physically able to....