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- Implemented cursed bag of holding behavior for when monsters loot a cursed bag of holding. - Allow monsters to loot containers at their location instead of picking them up....
I wanted to talk about https://github.com/NetHack/NetHack/commit/0bca93be87d6a92bef9f2fd113276bc827623a9e. First, a bit of provenance: I wrote the original monster knockback feature in SpliceHack, and it was later ported to EvilHack by K2. Second,...
  ## Overview This pull request adds a window in the curses window port which displays nearby characters on the map. Pressing a key (bound to ']' by default)...
Environment: Ubuntu Linux 5.8.0-63 Generic Kernel. Window Manager: i3 Enabling the permanent inventory option results in a blank menu which takes focus from the game, making gameplay impossible. Interacting with...
Stackable objects without names will stack with named objects. To duplicate: - Name an item that is stackable, such as a dagger. - Pick up or wish for an item...
A comment in the codebase indicates that shimmering dragons are deferred because monster displacement has not yet been implemented. Seeing as that is no longer the case I believe they...