Robert Krawczyk

Results 18 comments of Robert Krawczyk

Maybe this prevents crash but... why Bus::g_ram is null there?

@PugsyMAME Thanks for exploitation, seems good.

I think it is copy protection ie. LibCrypt http://redump.org/disc/548/ http://redump.org/disc/9978/ USA and Japanese version does not have it: http://redump.org/disc/164/ http://redump.org/disc/1639/ As both versions that not work rely on subchannels then...

I dont think release build are using MinGW, they compiled using Visual Studio but which one is question to @rebtd7 Maybe this is related to frame limiter unlock here: https://github.com/rebtd7/FF13Fix/blob/master/d3d9ex/AutoFix.cpp#L300...

> Sure thing. I will update the guides. Can I suggest them to use an older version of the FF13 fix if in case they are facing any issues with...

@rebtd7 It's reference count hell, GameOverlayRenderer is deleting own hooks because object reference is 0 (or too low?) I have a working fix already but i dont like it because...

Looks like object is destroyed (yeah... ref counting) ... Please check if this works [d3d9.zip](https://github.com/rebtd7/FF13Fix/files/6178152/d3d9.zip)

This? [d3d9.zip](https://github.com/rebtd7/FF13Fix/files/6178195/d3d9.zip)

Create clean config file and disable DiscardUIVertexBuffer

You have too many options changed to unsafe values, create new clean config file. Patching thread is not even starting ...