vkQuake
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Vulkan Quake port based on QuakeSpasm
Dissolution of Eternity R2M3 bug introduced in 1.10.0-beta1 and still occurring in current release. Same as [QSS issue 26](https://github.com/Shpoike/Quakespasm/issues/26), ~~except in vkQuake only the last (4th) lavaman encountered in the...
Currently vkQuake creates subfolders together with corresponding `config.cfg` files inside the Quake directory when trying to run a nonexistent game or mod. I consider this to be an issue, as...
Complains about QuakeC stuff related to particles. 1.05 runs but also sometimes crashes in QuakeC. I wouldn't be surprised if it's not correctly querying for available QuakeC extensions though, the...
ezQuake has a simple but visually pleasing feature, scr_menudrawhud, which allows you to hide the HUD when you're in the main menu. It makes demos running in the background more...
As you can see, the car is floating in the air, this "bug" happened to me in quakespasm-spiked too, i fixed it by launching the game with this command "sv_gameplayfix_setmodelrealbox...
Like in source ports for other retro fps games, GZDoom, eduke32, Blood ports etc. I found the solution below and it is easy for me to follow but casual users...
Probably the biggest thing that I find nifty about Mark V is its ability to rewind/fast forward demos. As a mapper, this is a nice feature to have when reviewing...
vkquake's csqc implementation lacks the sound:8 builtin (defined as PF_Fixme in pr_cmds.c), while pointsound exists it lacks channel replacements which makes stuff awkward. additionally localsound:177 is missing (not to be...
If I take 2-10 screenshots, then after a random one of the screenshots the game suddenly slows down to 5 fps (at least that's what it says; feels more like...
#### Describe the bug The `vid_desktopfullscreen "1"` setting produces pixelated, low DPI output on macOS, see the [original vid_desktopfullscreen "1"](https://user-images.githubusercontent.com/1044300/230969186-d6b47c70-4a33-49ca-a074-7e3e875d8afd.png) screenshot. #### To reproduce Set the following settings: ``` vid_borderless...