Kae
Kae
currently in static crosshair mode, the crosshair ray begins from the camera. this can cause the player to suddenly turn to look behind them when there's a tall grass between...
sometimes you can end up looking at such an angle that the vanilla hand is still present but way too low, especially when placing blocks in front of you which...
got confused as to why PropertyTypes.UIntProperty wound up nil, turns out it's actually [UInt32Property](https://github.com/search?q=repo%3AUE4SS-RE%2FRE-UE4SS+UInt32Property&type=code) but [documented as UIntProperty](https://github.com/search?q=repo%3AUE4SS-RE%2FRE-UE4SS%20UIntProperty&type=code).