Noterstone
Noterstone
To restore an additive animation, you just need to take the first frame of the base animation, and the frame of the additive animation. Everything is simple. For the case...
comment - 91 line [psa_additive_anim_restore.py.txt](https://github.com/DarklightGames/io_scene_psk_psa/files/9954202/psa_additive_anim_restore.py.txt)
Someone managed to do this for 3dsMax (see AdditiveAnimsAlter.ms). I think the functionality can be done for the import plugin for Blender https://github.com/PeterZhenhh/PSA_ImportHelper
Sure, no problem! In the archive, the character, and animations in psa and also in fbx (and the results so that you can check the correctness of the restoration) [ForTest.zip](https://github.com/DarklightGames/io_scene_psk_psa/files/9955248/ForTest.zip)
You can also see how it is implemented in UnrealEngine in terms of calculations. The method in which the logic is written begins on the line 1593. The essence of...