NotAFile
NotAFile
No, it's not just. Betterspades had a bug, but it's broken on vanilla too. Here is the structure to reproduce it:  Red blocks are blocks added by the player,...
This function is named after `on_game_end`, but it doesn't actually do the opposite. I would expect every call to `on_game_start` to have a corresponding call to `on_game_end`. But this is...
I think this can be closed?
Scripts that should be looked at for total deletion: - commandhelp
You can autogenerate the old function name with `function.__name__` So I'd propose: `new = rename_deprecation(old, "new") ` and it generates the text itself.
One relatively ugly but simple solution here would be to check intersection with players when drag building and to remove that block after the drag build has been placed.
the `appdirs` package would do this for all platforms.
this should be reproducible on any client, as the core cause is that the server bumps you upwards every time it receives an input packet with ctrl held while in...
> All your options involve skipping the physics calculation. Which causes eerily annoying back-teleportations for clients. That is inevitable either way though. If we are two seconds behind on updates,...
Yeah, that's why we changed the name of the function. It was confusing that both were called `send_contained`. The new name makes it clearer that the method on the `protocol`...