NOT_A_ROBOT
NOT_A_ROBOT
I'm not concerned about replay desyncs, I'm concerned about people cheesing the game with it.
Using Tetr.io+ you can extract the sfx and you can see that there is a pausing sfx, hopefully it'll be implemented soon :)
I doubt it
From my experience in playing singleplayer stackers: - Maybe have a limit on amount of pauses at a given time? - Maybe have a minimum time limit between pauses so...
To address your issue: 1. You could count a soft drop followed by the piece locking/hard drop as a finesse fault. 2. You can easily make an algorithm to see...
should this get the never-stale label?
still relevant but closed, pls reopen ;-;
Still relevant, please reopen. Also, hurry-up garbage is already a real mino on the map editor for TETR.IO+ so hopefully this will be implemented.