NOT_A_ROBOT
NOT_A_ROBOT
ok so should we rename the infinite height ruleset to "infinite_height.lua"? also if we forcefully remove infinite height from Infinite modes then the replays which utilize infinite height will desync...
pretty sure it does have the version since you can see them in the replay selection menu
and then convert it into an infinite height infinite mode if it's a version where there is infinite height in the regular infinite mode. we need thorough testing to see...
it's not in the to-do list anymore, but hasn't been implemented. should we add a REMAKE tag on this?
@SweetSea-ButImNotSweet just to let you know you should probably act more professional and consider putting more effort into translating your messages here, this is github, not discord
I just realized that it doesn't always end perfectly like that, but it's possible.
I'd guess sometimes and it may be dependent on the lag experienced throughout the game. May be related to the recent time function changes in Zframework.
Janky solution that doesn't solve the root cause of the problem: set P.stat.time to 120 upon game end
hmm, dropdown menu?
technically in old versions you could modify the savefile so the pieces use other blocks like bone blocks and stuff. but it was removed because setting it to the bomb...