Patrick Dworski
Patrick Dworski
I have forked HavokMax and fixed the issue for my purposes, you can find the code [here](https://github.com/OpenAWE-Project/HavokMax). It worked for my purposes so far.
The Problem with the current architecture is that the renderer and the game logic are running in different threads. The current approach is good, if you want to take a...
I've gone over the texture thing and it seems, that it does not make any problem. 1. The rebuilding works fine, since the image decoder saves the raw data of...
Ah damned, I accidentally closed this PR while cleaning up my branches
The double free should now be fixed. About the use of _pc, I'm unsure. Can _pc be considered the player generated character or the currently controlled character and therefore being...
Yes, I'm still not sure how to best realize this.
@Siimacore We have a problem regarding this PR and #193. In the last, i totally moved the highlighting from the button class to the kotorwidget class, to make it possible,...
The issues should now be fixed, and the requested additional things except for the automake stuff are added.
I took the freedom of adding a small FAQ entry explaining my reasons for using cairo
To be honest, after a quick search for the current state on software based libraries for shape rendering, I found [Blend2D](https://blend2d.com/) which is relatively new and comes without all that...