Norbert Nemec
Norbert Nemec
To mention one important architectural requirement as discussed: The solution should work without restricting the design of the scene, specifically it should not add requirements to the materials used in...
> @NorbertNemec , looking forward to getting this in soon! Any chance you could take a peek at Kurtis' notes? @Zee2 - I just resolved the final command. From my...
Thanks, @Zee2! I pushed a commit restoring the classic smoothing for scale changes. I don't quite see how to apply the concept of physical spring forces to the scale factor,...
I'm newly encountering this issue after migrating from Unity 2021.3.21f1 to 2022.3.7f1. In my case, it happens on all calls to UnityBuildTask and UnityCMDTask (with -quit which correctly causes the...
Since my last post, I managed to find a reasonable workaround, by adding a dummy task before the actual UnityCMDTask: - task: UnityCMDTask@1 displayName: UnityCMDTask Workaround Dummy inputs: unityProjectPath: $(Build.SourcesDirectory)\MyProjectPath\...
Perhaps it is easiest to sidestep the issue by converting the two .glb files to something that Unity can handle directly?