Magnus Larsen
Magnus Larsen
`/tmp` is mounted as `tmpfs` on Ubuntu. To see if it is mounted that way, you can run `mount | grep tmpfs`, which will list all of the tmpfs mountpoints...
There's also the problem of finding space in the UI for the CNH marker :wink:
For 2, hiding the ELO glow while choosing a player is probably the most unintrusive fix. Also, bonus 5: Players without experienced status have to look for the little rainbow...
I'm unable to work on this, as I've not got enough diskspace to compile MongoDB, and all the binaries link to the original fork of libssl and libcrypto. Unless there's...
Perhaps this issue should be renamed something along the lines of "Fix broken links in documentation"?
gfx_scene has been [depricated since 2017](https://github.com/gfx-rs/gfx_scene), [rendy](https://github.com/amethyst/rendy) seems like the natural successor, although it is still unstable.
I have [ported hematite to `wgpu-rs`](https://github.com/Nopey/hematite/tree/port-wgpurs) Remaining work: - [x] Fix the upside-down camera - [ ] [Upstream `pistoncore-winit_window` changes](https://github.com/PistonDevelopers/winit_window/pull/11) - [ ] [Upstream `gfx_voxel`, perhaps as `wgpu_voxel`](https://github.com/Nopey/gfx_voxel/tree/port-wgpurs) - [x]...
I'm considering removing the dependency graphs from gfx_voxel and hematite rather than updating them, due to the large tangle of dependencies from wgpu-rs.
Do you mind testing if #135 fixes this issue, @Draiget?
The pipeline builder checks to make sure that the geometry shader's input matches the output of the vertex shader, gs's output matches fs input, vs output matches fs input, effectively...