David
David
> Merger can fix it hopefully 😅 or nonswag gets to it. the `var` thing? i already "fixed" that
Rebased to 1.21.8
Converted to draft for now, since this will cause an IllegalArgumentException when getting the world a converted location
Found the plugin on page 8 of the "Newest" tab Also, not quite sure if unlisted plugins should even be added to "Newest" in the first place 
Can't confirm that the player immediately dies, but the behavior is definitely not correct either https://github.com/user-attachments/assets/d7b1f173-bff9-450e-8ad6-fe1f1bc88b47 > This server is running Paper version 1.21.4-232-ver/1.21.4@12d8fe0 (2025-06-09T10:15:42Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT) 
The position I am teleported to is not consistent in x and z axis but pretty much always around 100 blocks above the previous y position
Also happens on 1.21.6, it seems like x and z get exponentially bigger. After a few attempts, the server crashed. [crash-2025-06-19_15.31.17-server.txt](https://github.com/user-attachments/files/20820216/crash-2025-06-19_15.31.17-server.txt)
Replied on discord
I don't really see the point in this I mean why would you send data between the servers if there is no player connected If you need to sync things...
Do you have a new name in mind by any chance? Maybe deprecating `isInvulnerable` adding `isVulnerable` (as the inverse of isInvulnerable) and `isVulnerableTo(DamageType)` But about the `set/getInvulnerable` no idea