David

Results 68 comments of David

> Merger can fix it hopefully 😅 or nonswag gets to it. the `var` thing? i already "fixed" that

Converted to draft for now, since this will cause an IllegalArgumentException when getting the world a converted location

Found the plugin on page 8 of the "Newest" tab Also, not quite sure if unlisted plugins should even be added to "Newest" in the first place ![image](https://github.com/user-attachments/assets/252afa5b-bfa8-4903-9bc1-5d53656b8700)

Can't confirm that the player immediately dies, but the behavior is definitely not correct either https://github.com/user-attachments/assets/d7b1f173-bff9-450e-8ad6-fe1f1bc88b47 > This server is running Paper version 1.21.4-232-ver/1.21.4@12d8fe0 (2025-06-09T10:15:42Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT) ![Image](https://github.com/user-attachments/assets/a1469bf9-a9e6-498d-a2f0-61a46b12ea1c)

The position I am teleported to is not consistent in x and z axis but pretty much always around 100 blocks above the previous y position

Also happens on 1.21.6, it seems like x and z get exponentially bigger. After a few attempts, the server crashed. [crash-2025-06-19_15.31.17-server.txt](https://github.com/user-attachments/files/20820216/crash-2025-06-19_15.31.17-server.txt)

I don't really see the point in this I mean why would you send data between the servers if there is no player connected If you need to sync things...

Do you have a new name in mind by any chance? Maybe deprecating `isInvulnerable` adding `isVulnerable` (as the inverse of isInvulnerable) and `isVulnerableTo(DamageType)` But about the `set/getInvulnerable` no idea