Przemysław Dolata

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@lapiante For now the functionality isn't even implemented, so using these few lines won't do anything. @Jakathan Before we rush to coding and PRs, let's figure out how exactly we...

> I guess that's a question for you to answer, as it's your project It's my project, but since there are others using it besides me, I feel that some...

@Jakathan I've just came up with a concrete idea for addons for PEGAS. Please check out #33 and tell me what you think of it in the context of this...

[Addons](https://github.com/Noiredd/PEGAS/blob/master/docs/addons.md) are here! Now we only need to discuss one thing: should this functionality be highly configurable (i.e. using the above proposed system involving pulling a delegate from vehicle or...

In the first approach, this addon would retrieve the vector transforming delegate from `controls` (for example) and then just call that. It'd be the user's work to write the delegate...

@lapiante No, not yet. @Jakathan If you're still interested in making this happen, I have a perfect and simple idea to solve this as an addon. It would consist of...

Thanks for the suggestion. Just to clearly understand what you'd like to achieve. While stage N is still burning, you'd want to hit spacebar a few seconds before it burns...

I've got an experimental solution working: check out [d085c66](https://github.com/Noiredd/PEGAS/commit/d085c66798f7c9c7d91882b8e822fe466e706601). This adds a new ullage mode, `"hot"`, which simply causes _jettison_ and _ignition_ to swap places. I've tested it with one...

Yeah, sorry about the long delay but that's how it is with this project... half a year passes as I have zero free time to even touch it, and then...

My apologies for a very belated reply - as you probably noticed, I'm not actively involved with development of PEGAS right now. I will try to be more attentive of...