Noel Berry
Noel Berry
Ideally this method is meant to return a reasonable value to scale Gui based on the user's desktop and whether they have a high dpi monitor. On windows this feels...
The very barebones of this has been started, but not much else.
I haven't looked into this at all yet, but it's going to need some kind of simple abstraction for Sounds, Emitters, and Listeners.
the Wavefront .obj is the only current implementation. It would be nice to support at least .fbx and blender files.
Currently only PNG image reading / writing is supported, and it's not a complete implementation. Looking into using [StbImageSharp](https://github.com/StbSharp/StbImageSharp) might be a good idea.
Extremely rare, I've only had 4 or 5 reports. I'm not sure if this is something to do with the game, or related to Steam Cloud. The corrupted files tend...
Not sure what causes this or how it becomes invalid. Error log: ```Ver 1.2.1.5 2/22/2018 12:32:21 PM System.InvalidOperationException: An invalid operation was performed. Is your PlayerIndex correct? at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex,...
Running any script via command line crashes, *unless* I place the script directly beside my Aseprite.exe in Program Files. I've tried this with empty scripts and it always closes. For...
```Celeste 64 v.1.0.1 Error Log (1/29/2024 11:15:25 PM) Call Stack: System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView') Actual value was NaN. at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String) at Celeste64.Camera.get_Projection()...