Geoffrey Mégardon
Geoffrey Mégardon
As 3D thumbnailing can be a complex problem; maybe we can focus on the simple case of having 1 mesh in a file (e.g. glb, fbx, blender, tscn ) for...
I have been using the Gridmap node and it seems that it already creates thumbnail for 3d objects, in a pretty useful way. Could we reuse the code of the...
I think we can start simple, and "copy/paste" the method used in MeshLibrary in `editor/plugins/editor_preview_plugins.cpp`. Then we try to improve it from there? I might have a go, although I...
I see, thank you for explaining! In terms of adding preview for GLB/GLTF/FBX files, there should be less issues, as there is no scripts. This would already be a big...
Which one do you mean when you say "The preview generator is due for a rework"? I am looking at the file `editor\plugins\editor_preview_plugins.cpp` and `editor\editor_node.cpp` at the moment. For future...
Yep, it does not make much sense indeed... but the command does run! however, breakpoints don't seem to work. Based on your feedback, I tried "tcp://127.0.0.1", it runs too, but...
Hello! I am testing this in 4.4dev2. I am using a pen tablet so I don't have a middle click and use `Emulate 3 Button Mouse`. Would it be possible...
> Alternatively, I could add a `Tablet` preset with your requested hotkeys to sit alongside `Godot` and the others. Though it'll still require an extra setting switch in addition to...
> I did actually look at that one, at the moment I believe the only overlap is that we both add paint buttons, and probably the thing will selections becomes...
yes, I could not find a way to implement it with how Beehave is working at the moment. I thought I would flag the issue anyway as it seems reasonable...