Geoffrey Mégardon
Geoffrey Mégardon
It still does not work for me but I have the version from "atom install". That may be why.
let me know your thoughts concerning replacing the variable name `query` with `params`.
yes, I will check if it works when moving the `PhysicsRayQueryParameters3D.new()` outside the loop. Not sure what is the actual performance impact of doing so. I agree that we should...
I push the corrections: - change params to parameters; - origin to position; - and move .new() out of _physics_process(). And I tested the code in Godot 4.2.2. Let me...
> This bug report is about the loop animation checkbox not working in the Godot editor. While I'm fine using a workaround personally, shouldn't this button be at least disabled...
That's amazing!! I think this feature is very very very pratical!
Hello, I was wondering, what part of the code would need to be modified? Because, I wanted to have a look whether I could try to do it (although I...
> Regarding the manipulator gizmo being visually obtrusive, The main issue is that **_it prevents from selecting objects behind the gizmo_**. That's why it is important to me that we...
oh yes, I see. Let's say you are using two Gridmap: `Gridmap1` and `Gridmap2`. You would like `Gridmap1`'s floor variable to change automatically to X when you are working on...
> * Related to [Use a Blender logo icon for `.blend` files in the editor #7669](https://github.com/godotengine/godot-proposals/issues/7669). > > > To make this proposal most relevant, #7232 needs to be implemented...