Noblauch
Noblauch
If you use the SteamVR interaction system in Unity and setup default parameters via `SteamVR_Action_Boolean someAction = SteamVR_Input.GetAction("InteractUI");` the interaction system gets broken if you change the button type in...
Hi, we are using softmask for a while now. I now came to a point where the texture must be defined in our Material, but the required [PerRendererData] flag that...
Hi, I saw other older posts here before that addressed the issue. But this problem was apparently fixed? However we are facing this issue when building for iOS at the...